Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Friday, February 29, 2008

My new Favouite Music Vid

New stuff from the Holograms, Kap10kurt Music video revisits the eighties, somewhere in between manga and motion design, the past and the future.

In a world full of danger, where music is banned by an evil militia, Kap10Kurt, an easy-going hero, helped by his sexy mate Leah, will blow up this Machiavellian conspiracy....

Directed by The Holograms (UFO LABEL).

Thursday, December 13, 2007

Halo Adverts

I've tracked down a clip of the 3 halo commercials cut together to form an uber military sci-fi geekfest. You get to see a lot more of the Warthog that I worked on, and also some of the overlaid motion graphic (HDUs, security cam footage, Warthog camera systems, and Satellite/Chopper tracking Systems, and also the tracking system locking onto the falling asteroids) that me and a friend produced for the folks at Origami to integrate.

All up, I reckon it looks awesome. As always, there's a lot more work put into everything than will ever be seen (especially at you tube res), but I'm getting used to that.

Scott Spencer Workshops

One of the wizz kids of digital sculpting came and visited us here at Weta Workshop last week. We spent three hours every day for a week while he showed us Z-brush tricks and taught us various nifty things. He showed us a lot a things he's learnt but also some personal methods of his own that he will gift to the wide world in the form of a book written by the man himself.

I'm not sure when it's due out, but I expect it to be awesome.

The classes were interesting, I felt comfortable enough because of my 3d background, some of the traditional sculptors had to find their feet with the computers, but more than made up for it with the awesome sculpting skills and control of form.

Anyway, enough jibba jabba - here's what I did in one of the classes - I need to do more.

Thursday, August 09, 2007

Weta Work: Automaitre'D

Okay, so here's something I've done here at Weta Workshop. And you can see it finally... I've been wanting to show this to people for fricken ages.











And a hi-res image:





















He's a mechanical butler from the Rayguns universe - an Automaitre'D. He was designed by Dr Broadmore and 3D modeled by myself and is possibly one of the most complex 3d models I've created. I shouldn't show any images that haven't been posted on line already, but let me say that the back of this dude is a right jumble of extravagant detail and steam-powered, cog driven antics.

He joined the team at Comic Con in standee form, serving up comics and collectible for all and sundry. Hopefully one day he may join Weta's impressive set of collectibles.

Thursday, July 12, 2007

Weta Work: Halo - Arms Race

Well they released this earlier than I expected them to, but here's one of the projects I've had my little finger stuck into recently here at Weta Workshop. Note that my finger was only one of many (much more talented) fingers here also inserted into the pie that is the Halo: Arms Race thingie. I think it looks pretty tight, congrats to all fingers involved; Bungie Studios, director Neill Blomkamp, WETA Workshop and Origami Digital LLC

Rad.















And here's a dodgy youTube version:

Thursday, June 07, 2007

Fallout 3 Game Trailer

There's a new trailer up for the long-awaited Fallout 3, one of the first games that I played that had a sense of humour and a nice sense of style. And it's post-apoc and stuff. The quicktime is here.

Friday, June 01, 2007

Ex Machina Trailer

The sequel to Appleseed, Ex Machina has a Japanese trailer just out. Check it out here.

Wednesday, May 30, 2007

Sigg Jones

An awesome animation by 3 students from France - if you haven't seen any cool 3d ani for a while this is well worth watching, even at 7 minutes long. (In case anyone is not aware, 7 minutes is an obscene length of time for a 3d animation piece, even if there were 3 of them)... their website looks like this

Monday, April 16, 2007

Weta Links 4

Weta-ian Lambert's website is here. I don't like Lambert much, he's good at things... lots of things, things he's never done before. You know those guys, the one's you pray never get interested in the things you're good at, lest they supersede you at them. If he starts designing toys I'll go CG Geek postal on his ass.

Friday, March 30, 2007

Dead-Guy is Getting Boned

Hey y'all, I've been rigging Dead-Guy with a digital armature so that I might pose him in a variety of oarsomeness. He'll be way more oarsome than other things, like climate change or making bears dance for money.

I'll make more sense when I've finished rigging the little bugger, it's a very tedious job.

Thursday, March 29, 2007

Sculpture WIP 2

There's actually texture in there, not that my camera phone wants to show it.

Wednesday, March 28, 2007

Tuesday, March 13, 2007

Dead-Guy Updates

STRONGER, FASTER, BETTERER!
Here we have have Dead-Guy's remodeled body. The main aim was to bring the sculptural style of the torso closer to the beveled facets of the head. More goodies to come...




























Monday, February 12, 2007

Dead-Guy News











I have some very good news about Dead-Guy and my plans for World Domination (trademark pending) that I can't tell you yet, but can tell you soon...

Dead-Guy Redesign

The little fulla is going though a bit of an overhaul at the moment, I'm refining nooks and filling crannies - generally spitting all over him and then polishing him up till he's good and shinny. More teaser images coming soon. Oh yeah!

Neo Tokyo

Hey ya'll, I was looking over the shoulder of a workmate who is working on a half life 2 MOD called Neo Tokyo and thought I should post up one of their pix (how nice is that helmet design eh?). It's looking a little on the radical side I reckon, check their website is here

According to my man on the inside, they're looking at an American summer launch. Oarsome.

Wednesday, January 31, 2007

Vinyl Toy Design

So I'm thinking about changing some of the forms in the body to bring it closer to the head's style - blocky, simplified shapes. Mainly just straightening some lines here and there and removing some detail on the back and such. I guess the best way to describe what I think needs to be done is making him look more like a 2D illustration sculpted up than a 3D model.

















Friday, January 26, 2007

Dead-Guy WIP 360

This is still a work in progress, he requires a weapon, and he has a niffy iris-lens surprise on the way, but check it yo (EDIT: I have now extended the length of the video):

Wednesday, January 17, 2007

Dead-Guy Has New Goggles

Having a bit of a play with the goggles and strapping in maya.




Tuesday, December 12, 2006

Other Fun Ways of Wasting Money

Ok, the cards are printed and looking pretty fly. As I took them round Weta Workshop and touted their exclusivity, labeling them 'collectors cards,' some smart fellow misunderstood and went "are there stats on the back?"

Damnit. Now it seems that I shall (at some later stage) have to release a small series of Dead-Guy wrestling cards. Ohhhh yeah. Wins, loses, special powers, finishing moves, their idea of the perfect date. You know, cool shit.

Anyway, card numbers 100-300 should be jet-setting their way over to London in the next week. So, if Flameo can make it though Customs with his smuggled Dingo steaks, they might be in Soho the following week. But who knows with that guy. He may have already eaten all 200.